AI Insights · Timothy · April 2024
Top 5 Geolocation Games on iOS in Paraguay for Q1 2024
Discover the performance of the top 5 geolocation games on iOS in Paraguay for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 geolocation games on iOS in Paraguay showcased varied performance metrics, highlighting trends in weekly downloads, revenue, and active users. Here’s an overview based on Sensor Tower's data:
Pokémon GO
Weekly Revenue: The game saw a significant revenue spike in the week of February 19, reaching approximately $454. The quarter began with weekly revenues around $169-$179, peaking at $196 in early February and ending the quarter at $206.
Weekly Downloads: Downloads fluctuated slightly throughout the quarter, with a notable increase to 184 in the week of February 19. The lowest point was 119 downloads in the week of March 4, ending with 159 downloads in the final week of March.
Tamadog - Puppy Pet Dog Games
Weekly Revenue: Tamadog experienced a steady increase in weekly revenue, peaking at $107 in the week of March 11. The lowest revenue was $72 in mid-January, with a consistent rise towards the end of the quarter, finishing at $89.
Weekly Downloads: Downloads were relatively low, with a peak of 20 in the week of February 26. The first quarter saw fluctuating numbers, with the lowest at 7 downloads in early March and ending with 8 downloads in the last week of March.
Jurassic World Alive
Weekly Revenue: The game maintained stable weekly revenue, peaking at $52 in the week of January 22. Revenues hovered around $41-$48 for most of the quarter, finishing at $44 in the final week of March.
Weekly Downloads: Downloads fluctuated, peaking at 20 in late January. The lowest download count was 6 in several weeks, ending the quarter with 11 downloads.
Ingress Prime
Weekly Revenue: Ingress Prime had modest weekly revenues, peaking at $23 in the week of March 4. The lowest revenue was $7 in late January, with a consistent performance around $16-$22 towards the end of the quarter.
Weekly Downloads: Downloads were minimal, peaking at 7 in the final week of March. The first quarter saw weeks with as few as 1 download, showing a slight improvement towards the end of the quarter.
Five Nights at Freddy's AR
Weekly Revenue: The game’s revenue peaked at $30 in mid-January, with a gradual decline to $14 by the end of January.
Weekly Downloads: Downloads were higher at the start of the quarter, peaking at 32 in the first week of January and gradually declining to 14 by the end of the month.
For more detailed insights and data, visit Sensor Tower.